tf2 afterburn damage. O. tf2 afterburn damage

 
Otf2 afterburn damage  Nerf Flaregun afterburn

. No. Damage is any event that reduces the health of a player or entity. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Passive reload. Fire damage dealt causes afterburn. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Team Fortress 2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. CryptoNew Flamethrower DPS. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. . Added: Killing blows on marked players grant a 3 second speed boost. Afterburn damage is decreased for the Degreaser. Immune to the effects of afterburn. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. Also, some weapons have damage based on where. add onhit addammo. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. 5 seconds from 3 per tick for 10 seconds. Things like that to essentially reward higher-skill. Upon taking any form of damage while coated in this gas, the. An update to Team Fortress 2 has been released. Edit: Spelling. The only downsides to the degreaser are: less afterburn damage. The Flare Gun can cover long range, but the pyro is still a close range class. 55. Team Fortress 2. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. Seriously- Theres so much to get rid of fire it's pitiful if you die. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. CONS: Marked For Death when deployed. July 12, 2011 [Item schema update] Added Strange quality. Eye Jan 9, 2018 @ 12:29am. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. HalfwrongWasTaken • 6 mo. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. After all, not every merc’s attire is lined with asbestos. It travels at a speed of 2000 Hammer Units. A. (-) -25% damage penalty. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. -does more afterburn damage-has a lower airblast cost-doesnt look like the pyro flamethrower version of the beggars bazooka degreaser:-literally does 1 damage per tick of afterburn-has 8 airblasts instead of 10-the faster switch speed almost never comes into play-looks like something i pulled out of a trash can lol Cringe post move onWell, we all know that Pyro's getting a nice little update next. There is NOTHING wrong with this. The Big advantages are. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. So, I've been doing some thinking about the pyro lately. O. • 2 yr. The Detonator is a community-created secondary weapon for the Pyro. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. According to the wiki, the following types exist:. +15% projectile speed. #9. In the context of a team game, the afterburn mechanic makes more sense. Sorted by: 6. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. The Frying Pan Level 5 Frying Pan. Perhaps afterburn could persist without nerfs, but have the other changes. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. However, the mechanic itself is broken and makes. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. Now, it makes sense to have afterburn in the game. 5 seconds of afterburn (down from 10 seconds). new players see burn damage as "flamethrower damage". -33% ÜberCharge rate on Overhealed patients. Business, Economics, and Finance. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Just a thought. I think it deserves that respect. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. Per-tick afterburn damage increased to 4, for a total of 8 damage per. The following table describes the possible attributes of weapons and items as contained in the items_game. 2. txt file. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. They could be way worse or way better. 18 seconds. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. . Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. Bleed damage is applied to players that are bleeding. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. +67% ÜberCharge rate. tf has unique grade weapons for $0. Pyros are immune to afterburn, but still take damage directly from the. Flares fired from this gun bounce off enemies as well as allies before exploding. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. Harvester promotional blurb. not something that should've been added. Many shooters allow you to score headshots from very far away with virtually any weapon. No flinching when aiming and fully charged. Pyro is a class very focused on comboes as-is. He is good for defending an objective or destroying enemy engineer buildings. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Fan O'War. And if that don't work. Although they all. O. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. CryptoHell-met Jan 8, 2018 @ 9:54pm. ". Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. Now, it makes sense to have afterburn in the game. N. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. This results in an 1. Degreaser > Stock, especially in competitive. For one thing, the Chargin' Targe gave great resistance to fire already. Press your reload key to cycle through resist types. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. The difference is there, but is is rarely ever noticeable. Damage bonus reduced to 10%. F. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. As to why, it wears a flame retardant suit. I'd like to see this item to be used as a serious distraction to the enemy team so add a stat like enemy buildings take afterburn damage or while burning reduse health taken by health packs when ignited to really give this weapon a distracting element, but that's just me. R. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. After all, not every merc’s attire is lined with asbestos. SelphyLove 14 years ago #4. Tape appears to be holding the gun together. Thanks, Z34 votes, 58 comments. Hungry_Injury_5963. But due to the . As the Pyro, don't always rely on afterburn to finish him off. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Added: This weapon holsters 50% slower. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. We all know that the original intent of fire in TF2 was to create chaos. Only afterburn of flamethrower-based weapons applies the healing debuff. — The Pyro on sinister weapons. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. You can quite easily end up doing 30 less damage for every single encounter. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). 283 becomes 5, and 5. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. 8=0. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Team Fortress 2 does not have any method of dealing damage in decimals. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Afterburn was mostly used to expose spies. tf/s/tripletf. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. After nine years in development. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The best way to fix it is to delete all flame particles after the Pyro dies. Shotgun Level 1 Shotgun. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 8m radius Applies afterburn Can kill multiple. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. T. This is either through direct damage (W + M1) or the afterburn. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. there's no good reason for scorch shot to do enough damage in afterburn to kill light classes with a double hit. As it is, it's only a mild nuisance. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. The demoman is a high-damage dealing explosive projectile class. Backburner: +50 Max health removed, airblast cost increased to 150%. Additionally, this weapon reloads its entire clip at once taking 1. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Can cover long range. 11 ref, I own 10. Machine in Mann Up mode. . The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Most weapons in TF2 have minmax damage. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. . However, the mechanic itself is broken and makes. The 25% reduction of healing and resistance on direct damage was removed. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. 20:2711. Fire damage dealt causes afterburn. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. Ability to be spammed. Enemies that escape slowly suffer from. Jarate essay. It should only deal 2 damage per tick. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Also make sure it is set to the "allow" setting. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Feeling the rage here too. Degreaser > Stock, especially in competitive. For one thing, the Chargin' Targe gave great resistance to fire already. Alien Swarm Parasite Level 20 Mascot. After. also. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Fire particles will penetrate players and buildings. You can help TF2 Classic Wiki by expanding it. Pre-Jungle Inferno flames brought back to life!Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. 25s if Pyro or afterburn immune). Going underwater. U. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Use a Manmelter crit at point blank. The Harvester deals the same damage and has the same attack speed as the Fire Axe. The rate at which Medic's build uber off of burning patients is also reduced by 50%. After all, not every merc’s attire is lined with asbestos. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. After all, not every merc’s attire is lined with asbestos. A 20% healing and resistance reduction is applied by afterburn. The Orange Box engine adds hardware face rendering, soft particles, and multicore rendering over the old Source Engine. A D. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. Damage is any event that reduces the health of a player or entity. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. The Axtinguisher is an unlockable melee weapon for the Pyro. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. T. This issue occurs with DirectX level 100. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Then MvM upgrades would be in casual. rad_knight. and since it's super cheap, well they go for it easily. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. The existence of this weapon was first discovered in the form of a VTF filename string found in. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. This issue occurs on the latest vanilla TF2 update. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Blue, with additional coding by Isatis and InvisGhost. 4. 2 seconds Deals heavy damage with fire effect within 1. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Now, it makes sense to have afterburn in the game. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. The flames of the flame throwers become unpredictable at maximum range. If a player is jarated, it does 3 damage/half second. 1. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. 5. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Axtinguisher is an unlockable melee weapon for the Pyro. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. See moreAfterburn. bad tf2 hats with good cosmetic loadouts pt. After all, not every merc’s attire is lined with asbestos. Airblasting gives reduced footing and air control for a short time. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Click to listen. . The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. Nessie's Nine Iron Level 5 Golf Club No random critical hits-25 max health on wearer. Loadout Stats. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Same with crits, too, albeit at half the price. A D. The Pyro is deadly when flanking and ambushing. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. Allow heavy to better keep up with enemies and avoid projectiles. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. For one thing, the Chargin' Targe gave great resistance to fire already. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Increased Revved Movement Speed: Upgrade for all Miniguns. I’m not judging the other persons skill in this situation. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. This was very clearly stated during the patch notes. On hit the enemy suffers poison (bleed) damage for 2 seconds. 1. 5 seconds for a total of 60 damage. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. 11 votes, 30 comments. Remember that your arrows are projectiles, that means your arrows take time to travel. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. 2 less airblasts. After nine years in…The Team Fortress Classic Pyro sucks. T. Shotgun + reskins. 25*0. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. Flare Gun + reskins. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. The F. however unintuitively, the bonus damage seems to work from the top down. The Sniper can use Jarate to extinguish himself or his teammates. Melee damage can destroy. A D. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. afterburn immunity. In addition, targets are now considered wet when doused. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. 0001 becomes 6. Not to mention that burn duration is nonfunctional atm. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yes, I like this new weapon. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. Also reflecting flares will apply the afterburn damage penalty. This will also persist after the Pyro's death, unless they have the Harvester equipped. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. January 11, 2012. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. In fact, it's what makes Pyro special. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. 837K subscribers in the tf2 community. Heavy Mask Level 10 Hat. I think the damage should be nerfed, in my opinion, the afterburn should only track spies. A D. A. 3. It's the worst with the scorch shot since it's the spam machine. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. Either way, I can tell you the gas passer is practically useless in casual &. -33% ÜberCharge rate on Overhealed patients. With bonus afterburn damage and bonus damage with ranged weapons. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Added The Hot Hand. In fact, generally the degreaser is significantly better than your other two flamethrowers no matter what the rest of your loadout is (than perhaps the stock axe, which shouldn't really be used). 165. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list.